tag:blogger.com,1999:blog-6658369504045791062.post3167256852443382696..comments2023-02-16T01:35:49.174-08:00Comments on Does It Catch Mice?: Basketball and Games-Based Learning: 5 TakeawaysDerek Luebbehttp://www.blogger.com/profile/13593851586606009109noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6658369504045791062.post-62988265340761552252013-07-14T03:40:33.560-07:002013-07-14T03:40:33.560-07:00Thanks Michael, and you are right. There are downs...Thanks Michael, and you are right. There are downsides. I'm not stressing the competitive aspects in my characteristics. That's a whole other post - and one I'm not going to touch. <br /><br />I"m just going after engaging learning environments. So, for instance, I would argue that if we could run a classroom around a group puzzle scenario, we are engaging in a great topic. And, the more of the five elements we can put into that puzzle exercise the better. <br /><br />Competition need not be one of them. <br /><br />And, just to play devils advocate, why do we only tend to talk about "personal bests" with individual sports. Can you imagine if teams took on this mentality. (PS. I'm a runner too!)Derek Luebbehttps://www.blogger.com/profile/13593851586606009109noreply@blogger.comtag:blogger.com,1999:blog-6658369504045791062.post-45186630306753901292013-07-13T16:21:34.390-07:002013-07-13T16:21:34.390-07:00Jeff,
Very cool. Thanks for sharing.
Where are yo...Jeff,<br />Very cool. Thanks for sharing. <br />Where are you guys based? Did you know that I"m a HS Principal in Budapest. We might be neighbors. <br /><br />The possibility of synchronous and asynchronous learning possible make technology - DARE I SAY - "better than basketball"... Please delete this message after reading as my love for basketball won't allow it to be in print.<br /><br />all the best. DerekDerek Luebbehttps://www.blogger.com/profile/13593851586606009109noreply@blogger.comtag:blogger.com,1999:blog-6658369504045791062.post-67564495169630039752013-06-29T09:12:52.197-07:002013-06-29T09:12:52.197-07:00Derek, collaborative game-making pretty much cover...Derek, collaborative game-making pretty much covers those bases I’d say (damn, there are five - another sports analogy bites the dust!). In the European MAGICAL project we’re exploring this approach via a fun platform we’re developing to help kids make digital games together in a team, without involving programming skills. <br /><br />As it happens the aspects of learning we’re focusing on in MAGICAL are the very ones you mention: creativity, problem-solving, digital literacy / systems thinking, collaboration skills. We depart from your basketball analogy in two ways though: (1) letting team members contribute at any time from any place, as well as synchronously in the classroom; (2) not integrating competition, though there’d be nothing stopping a teacher organising a team-based game-making tournament (marrying intra-team collaboration with inter-team competition can be a really strong motivator ).<br /><br />To find out more, visit our website (http://www.magical-project.net/) and check the papers in our Mendeley bibliography (http://www.mendeley.com/groups/1932391/magical-collaborative-game-design-for-learning/). And we have a library of game-making tools to try out, too (http://amc.pori.tut.fi/game-building-tools/). <br /><br />Cheers,<br />Jeff <br />lurchhttps://www.blogger.com/profile/01285325516183018914noreply@blogger.comtag:blogger.com,1999:blog-6658369504045791062.post-30962718119131191662013-06-28T20:04:43.945-07:002013-06-28T20:04:43.945-07:00Interesting perspective. But there are downsides ...Interesting perspective. But there are downsides to the basketball analogy. It's winner takes all. Some students would have to be losers. There are other games that we could draw from and puzzles too. Also consider running where many runners try to beat their personal best. I'm just trying to say that there are other ways to implement a game in a classroom. Anonymoushttps://www.blogger.com/profile/11530360142554047111noreply@blogger.com